Splitter 2

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Splitter 2
Developer Gudron
Release date July 19th 2009
Current version 1.1b

Singleplayer yes
Multiplayer no
No. of players 1 - 2

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Splitter 2 is a game that was developed by Gudron for the Casual Collective. It is the sequel to Splitter which can be played on Kongregate and people can make and share their own levels. Critters said in the Friday update on July 17th that it was on the cusp of release. On July 22nd it was semi-officially released with the link being accessible to all and Critters hinting at it. It is now available to all on the Casual Collective as well at Kongregate.

Contents

Gameplay

The goal of Splitter 2 is to complete levels by moving a ball from a starting position to a hole. The level consists of a 2 dimensional plane in which wooden, iron, and brick objects and string are positioned. In order to complete a level, players must physically alter it by cutting wooden objects and string in such a way that the ball moves into the hole. Iron objects cannot be cut but can be forced to move by rotational elements, string, and gravity. On the other hand, brick objects maintain a fixed position and are not affected by forces.

Materials:

  • Wood: Can be cut and moved.
  • Metal: Can be moved, but not cut.
  • Brick: Cannot be moved or cut. but there is a glitch to make things go trough it
  • Rope: Stays a constant length in almost all situations, can be completely removed by cutting
  • Hinge: Cannot be moved to cut, objects attached can pivot at the hinge point. Can be "disabled" by cutting so nothing (or very little) is on it.
  • Rotating hinge: Like hinge, but objects rotate instead or pivoting freely

Points are scored based on the number of cuts the player made and the time it takes for the ball to reach the hole. For every cut made, 100 points are deducted from the maximum score. The maximum score is calculated by multiplying the number of cuts available to the player in each level by 100, and then adding an extra 100.

Levels

The table lists all 32 main levels in Splitter 2. The Cuts column mentions the number of allowed cuts and the minimal number of cuts it can be done in. The highscore table mentions the highest currently known score in that particular level. The time it took to complete that level can be calculated by adding up a certain number to hundredfold.

# Name Cuts Highscore # Name Cuts Highscore
1 Tutorial, part one 5 (1) 499 17 Divide et impera 5 (1) 491
2 Tutorial, part two 5 (1) 499 18 Arrector 5 (1) 496
3 Let gravity do it's work 3 (1) 298 19 Space for your advertisment 3 (1) 298
4 Timing is everything 2 (1) 197 20 Let it work instead of you 5 (1) 499
5 From sky to earth 5 (1) 499 21 X 1 (1) 99
6 Higher and higher 2 (2) 99 22 Pusher 3 (1) 299
7 Locking bar 3 (1) 299 23 Beads 5 (2) 399
8 Gears 3 (2) 193 24 Cells 5 (1) 499
9 Lottery 3 (1) 296 25 Rolling stones 5 (1) 490
10 Swing 2 (2) 99 26 Timing skill requires 3 (1) 300
11 Casual Collective 5 (1) 500 27 Counterbalance 5 (1) 492
12 Too tight 2 (1) 198 28 How should I complete this? 3 (0) 392
13 Hooks 1 (1) 98 29 Spiral 3 (1) 297
14 Catapult 1 (1) 99 30 Cube 5 (3) 298
15 :-* 1 (1) 99 31 Two Sticks 4 (1) 390
16 Dangerous stuff 5 (1) 499 32 The end 5 (1) 499

Level editor

Splitter 2 also has a level editor. People can make their own levels and upload it, so anybody can play them. The tools of the editors are:

  • Select - selects any shape, axle or rope placed on the map to move or delete.
  • Circle - makes a perfect circular shape.
  • Rectangle - makes a perfect rectangular shape.
  • Polygon - makes any kind of a polygonal shape.
  • Rope - makes a rope
  • Axle - makes an axle
  • Rotating axle - maxes an axle which the shape rotates around.

External links

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