Minions on Ice

From CC Wiki

Jump to: navigation, search
Minions on Ice
Code Grrr
Graphics Critters
Sound FX Somatone
Release date June 15th 2009
Current version rc4

Singleplayer no
Multiplayer yes
No. of players 2 to 12
MoI Sumo progress
MoI Sumo progress
The garage
The garage
MoI visualisation
MoI visualisation
Twisty race map
Twisty race map

Minions on Ice, or MoI, is a multiplayer spinoff game of Minions in which players try to beat each other driving around small robots on a slidey terrain. There are three different game types, deathmatch, race and sumo, with various objectives. It is created by Grrr and is currently in open beta (playable by all registered members). Unlike Minions it is a non-teambased game.

Contents

Gameplay

Minions on Ice takes place on a giant ice rink, not involving towers or minis like its predecessor. It can be played with 2 to 12 players and offers a selection of any of the eight original Minions to play as. Minions on Ice is not team based. Since the game is played on ice, the challenge is attempting to kill opponents while controlling a unit on slippery terrain. This makes it much more fast-paced than normal Minions.

The host can choose out of three different game modes. In deathmatch, the goal is to reach a certain kill count before anyone else does. The sumo mode consists of a circular platform; the goal is too push others off. In racing mode a track has to be completed numerous times as fast as possible, killing others to slow them down.

Units in Minions on Ice do not have the same abilities as they do in the original Minions. Instead, powerups spawn on the ice rink throughout the game. Powerups are held in slots and can be selected for use with the mouse cursor or by hitting the 1,2 or 3 keys on the keyboard. Each minion has one powerup by default, plus one or two slots to pick up others.

During gameplay, players have the option of choosing the "manual" or "automatic" mode. In automatic mode, skills that require targeting will be automatically used on the nearest enemy when selected through the number key or mouse. In manual mode, when such a skill is selected, the cursor turns purple and the skill will be used on the position of your next click.

Maps and modes

There are five maps available; two deathmatch, two racing and one sumo map. The deathmatch maps are Eleven and Polo. These are very similar. They are a squared field with very few obstacles. The difference is that Polo is slightly bigger as it is meant for more players. The racing maps are Figure 8 and Twisty. Twisty was the first racing map created during beta. It is a large track with lots of corners (hence its name). Because during beta it was considered slightly dull, not seeing many enemies most of the time, a smaller race map was created. This is Figure 8. It is a small eight shaped map, where players may meet halfway the lap in different directions. For Sumo only one map exists; named Sumo as well. This is simply a round track. The only map where people may die by falling off, which is the objective of the mode.

Unlocks

New in Minions on Ice is an experience system. Not all minions are available for player from the beginning. Accessibility of them is unlocked in the garage by earning experience points. Players also have an option to unlock next minion earlier by spending Booster Points. Booster Points are gained during games, but can also be bought. Minions can also be upgraded using Booster Points, on a variety of stats. The minions are;

  • Basher (Special ability: Overload) - unlocked from the beginning ( When the game first became public splodge was your 1st minion with basher your 3rd )
  • Shouty (Special ability: Missile) - unlocked after earning 600 exp points or by spending 40 Booster Points
  • Splodge (Special ability: Shield) - unlocked after earning 2400 exp points or by spending 60 Booster Points
  • Stinger (Special ability: Stun) - unlocked after earning 5000 exp points or by spending 80 Booster Points
  • Sneaky (Special ability: Grenade) - unlocked after earning 10000 exp points or by spending 100 Booster Points
  • Doc (Special ability: Mine) - unlocked after earning 20000 exp points or by spending 120 Booster Points
  • Dash (Special ability: Blur) - unlocked after earning 40000 exp points or by spending 140 Booster Points
  • Cutter (Special ability: EMP) - unlocked after earning 80000 exp points or by spending 160 Booster Points

(Note: minions cannot be unlocked unless the minion before it is unlocked)

Unlocking all Minions using BP's costs 700.

Upgrades

Minions' stats can be upgraded by spending Booster Points. Every minion is upgraded separately. The following upgrades are available. The numbers mentioned are costs in BP. Costs for updates with three stages are per upgrade, so in order to get to level 3 in a stat, one must buy level 2 and level 1 as well.

Stat Effect Basher Shouty Splodge Stinger Sneaky Doc Dash Cutter Total
Engine 1 +5% 1 1 2 2 2 2 3 6 22
Engine 2 +5% 2 5 8 8 8 8 12 24 75
Engine 3 +5% 5 10 15 15 15 15 22 45 142
Traction 1 +5% 1 1 2 2 2 2 3 6 19
Traction 2 +10% 3 8 13 13 13 13 19 39 121
Traction 3 +15% 5 10 15 15 15 15 23 45 143
Range 1 +5% 1 2 4 4 4 4 6 12 37
Range 2 +5% 5 11 16 16 16 16 24 48 152
Range 3 +15% 10 20 30 30 30 30 45 90 285
Rate of fire 1 +5% 1 3 5 5 5 5 7 15 46
Rate of fire 2 +10% 5 10 15 15 15 15 23 45 143
Rate of fire 3 +10% 10 20 30 30 30 30 45 90 285
Extra Slot +1 slot 6 13 20 20 20 20 30 60 189
Respawn 1 -2 sec 1 3 5 5 5 5 7 15 46
Respawn 2 -2 sec 3 6 10 10 10 10 15 30 94
Respawn 3 -1 sec 5 10 15 15 15 15 23 45 143
Total Upgrade Cost 67 133 205 205 205 205 307 615 1617
Unlocking Cost 0 40 60 80 100 120 140 160 700
Total Cost 67 173 265 285 305 325 447 775 2317
  • Engine - Improves acceleration and top speed.
  • Traction - Improves turning speed.
  • Range - Improves weapon range.
  • Rate of fire - Improves weapon rate of fire.
  • Slots - Increases the number of weapon slots.
  • Respawn - Reduces the time it takes to reappear.
    • 1st lvl - from 10 seconds to 8 seconds
    • 2nd lvl - from 8 seconds to 6 seconds
    • 3rd lvl - from 6 seconds to 5 seconds

Commands

Command Effect
/help Show chat help (list of mute commands)
/mute all Mute/unmute all players
/mute enemy Mute/unmute the opposing team
/mute USERNAME Mute/unmute user with nick "USERNAME"
/mute show Show current mute settings
/clear Clears chat console

Ranks

As players progress they also get a higher rank. The rank is bound to the experience one has. These are the ranks available. They are seen on the scoreboard in game. In the open beta, the rank Plucky was used for a short while instead of Cool. It has been confirmed that when one fills up the exp bar entirely, the rank epic is obtained. Judging from very small pixel movements the rank epic is possibly obtained at or around 1 million exp.

Rank Experience needed Minion
Newbie 0 Basher
Novice 600 Shouty
OK 2400 Splodge
Cool 5000 Stinger
Lucky 10000 Sneaky
Pro 20000 Doc
Ace 40000 Dash
Elite 80000 Cutter
Personal tools