DesktopTD
From CC Wiki
| DesktopTD | |
|---|---|
| Developer | Grrr |
| Current version | Pro |
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| Singleplayer | yes |
| Multiplayer | yes |
Desktop Tower Defense (DesktopTD) is a very popular tower defense game. The player has to prevent creeps from reaching the other end of the map by building a maze of towers that kill the creeps. It was created by Grrr. Throughout years multiple versions have been created. These have different modes, towers and creeps. This page gives general information about the game and an overview of the versions created.
Contents |
History
DesktopTD was the first Flash game created by Grrr, or Paul Preece in real life. Upon introduction it was quite unique in the sense that unlike other tower defense games the towers actually form obstacles for the creeps, thus allowing mazing. The game became a huge hit, resulting in many more games. DesktopTD also formed the basis of the Casual Collective in two ways. First of all it was the main game of the site in the very beginning. Secondly many people from handdrawngames (the site that hosted DesktopTD) joined the Casual Collective.
Gameplay
The player must build towers on an empty field with openings on the side. Creeps appear from these openings and try to reach to the other end of the board. The player's aim is to stop and kill these creeps by making towers kill them. The towers not only shoot the creeps, but also serve as an obstacle for the creeps. By building a mazelike route, the creeps remain in sight longer and can be fired more easily. Money is earned by killing creeps, which can then be spent on a variety of towers. Each wave consists of a specific type of creeps; these differ in speed, armour and numbers. The creeps come in rounds (waves); 20 creeps per wave (except dark, spawn, and boss). The number of waves depends on what mode is being played, however, 50 is standard.
The multiplayer mode can be played by up to 6 players. All players play their own game and receive the same waves. The aim is to be the last to lose all their 20 lives. The only difference from the single player mode is once one player has killed all the creeps on his screen, the next wave will be sent for every player, thus making it harder for those who had not yet finished the previous round(s).
Creep overview
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Main article: Creep (DesktopTD) |
Creeps come in waves, of one unique type. These have specific characteristics. Some are considered harder than others. Note that not all creeps were there from the beginning. New versions often added a creep type or two.
- Normal - Normal creeps are very basic creeps possessing no special power or ability. Tackle them as if they were normal.
- Immune - Immune creeps are resistant to frost towers and cannot be slowed. Don't try slowing these hot monsters down!
- Group - Safety in numbers. Well, unless you hit them with splash towers.
- Fast - Fight speed with speed. Quickly destroy these creeps so they are unable to zip past your defenses.
- Spawn - These tricky creeps split up when they are destroyed. These "spawnlets" slip through the gaps in your maze, so block them up or you will be in serious trouble!
- Flyers - This menaces fly over your towers, rendering some of your towers useless against them. Use swarm towers to tackle these.
- Dark - Evil creeps these are. They null some damage of every shot that hits them, making strong, upgraded towers necessary.
- Decoy - The reincarnation of spawns. These creeps, when killed, break up into four small, slow moving mini-creeps that draw the attention away from the larger ones.
- Arrows - These creeps are fast as arrows in straight paths. Don't let them accelerate!
- Hoppers - These things hop through the gaps in your maze. Keep them from earning a quick get away by tightly closing up all the 0-1 square gaps in the maze!
- Morphs - These creeps initially act as normal creeps, but they change their types to immune, dark and fast creeps after a while.
Tower overview
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Main article: Tower (DesktopTD) |
Towers are used to kill the creeps and delay them by blocking them, forcing them in a different direction (socalled mazing). The effectivity of towers highly depends on the type of creep they face. As versions increased, so did the number of towers. As of now the following towers are available.
- Pellet Tower
- Squirt Tower
- Dart Tower
- Swarm Tower
- Frost Tower
- Bash Tower
- Ink Tower
- Snap Tower
- Boost Tower
Versions
Beta
There were numerous beta versions available for play.
1.0
This was the first version of DTD, released on March 3 of 2007.
1.2
This version was released on 21 March of 2007.
1.5
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Main article: DesktopTD 1.5 |
This was the first version available on the Casual Collective, containing many new features.
MPDTD
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Main article: MPDTD |
During Casual Collective 1 single and multiplayer were still separate. MPDTD meaning Multiplayer DTD was the multiplayer element.
1.9
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Main article: DesktopTD 1.9 |
DesktopTD 1.9 was a major release during Casual Collective 1. Amongst other things, it integrated the single and multiplayer part in one.
Pro
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Main article: DesktopTD Pro |
DesktopTD Pro is the latest version of DesktopTD. The most important new feature in this version was Sandbox mode, in which the player can customize all settings to his/her choice.
External links
These older versions can be played on handdrawngames.



