Buggle Connect
From CC Wiki
| Buggle Connect | |
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| Code | Critters |
| Graphics | Critters |
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| Singleplayer | no |
| Multiplayer | yes |
| No. of players | 2 to 4 |
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Buggle Connect, originally called just Buggle, is a realtime 2D online multiplayer Flash game that is played by 2 to 4 players. The goal is to collect most buggles of all players by forming a chain of buggles starting at a userchosen spot.
Contents |
History
Buggle was the second game to come to the Casual Collective, with the first being MPDTD. It was made by Critters. When it was first made, it was in a beta state, where only upgraded members could start the games, but everyone could join them. When it first came out, Buggle was extremely popular. Games would only show up on the lobby for a few seconds, so it was very hard to find a game if you weren't upgraded. It was originally promised that there would be a triple marker mode, where one places three markers each round instead of two, but it never came. Super buggles was the only new mode to be introduced.
Gameplay
The purpose of this game is to position markers in a way that helps gain the most points by connecting as many buggles together as possible. There are 10 rounds. Each round is divided further into two seperate sessions in which each player places one marker. At start and between rounds the buggles shortly roam around the field freely. Once they pause all players get to place a marker. Once all players placed their marker the buggles will continue moving. When in proximity to a player's marker they will stop and change to that player's color. When stopped the buggles themselves form an attachment point for other buggles to cling to as well. All buggles quickly connect to one player's marker in this way, usually forming chains. After round one all buggles are free again, but no longer move. Then each player can place a second marker, with players' first marker still visible on the screen. Once placed the connecting will start again. The number of connected buggles is the number of point each player gets. This process continues for ten rounds. The player with most points in the end is declared winner.
Modes
There are currently two modes of gameplay.
- Normal - This is the mode described in the gameplay section above.
- Superbuggles - Just like Normal mode, but there are either two or four special buggles are placed into the game, depending on the player count. Yellow buggles boost the buggle count depending on what position it is picked up by the player. Dark gray buggles have the opposite effect. Both effects are increased by the distance the superbuggle is from the capturing marker.
Another mode, triple marker was never put in the game, but on Casual Collective 1 it was mentioned by Critters quite a bit.
Scoring
Points are given after the second marker in each round is placed. In Normal games, this merely means that the number of buggles collected is added to each player's total. In Superbuggle games, the number shown by the yellow superbuggle is added to a capturing player's score, while the number shown by the grey superbuggle is subtracted. Sometimes, scores will be extremely high or extremely low due to a bug which allows superbuggles to be captured multiple times.A bar by the east side of the game has the name of the player, a Buggle on the west tip to see if the player is doing good or bad, and it show's the scores of the player.
UnBuggle
UnBuggle is an unofficial game mode that users from the CC1-era invented, that works in reverse to normal Buggle. Players have to try and score as few points as possible over the ten round period. Although it is now rare to see this gamemode in the Buggle Connect lobby, it used to be rather popular when "no points" games existed.

